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Bike powered nowmad looking for what has not been lost to him while contribute with his work and ideas wherever he is.

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NES.css

NES-style CSS Framework | ファミコン風CSSフレームワーク
 
 

Phaser - A fast, fun and free open source HTML5 game framework

Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
 

Bellwoods • Matt DesLauriers

Last week I released Bellwoods — an art game for mobile & desktop that you can play in your browser. The concept of the game is simple: fly your kite through fields of color and sound, trying to discover new worlds. You can play the game here:... | Matt DesLauriers | creative developer
 
 
 

Epic Board Game Cafe Madrid

Epic es el primer Board Game Cafe de Madrid. Disfruta de la mejor carta de bebidas y comida mientras pruebas uno de los juegos de mesa de nuestra colección
 

Descubre tu Barrio

2 min read

Esta semana, como parte de las actividades asociadas a la conferencia Work in Progress, mi amigo Carles Gutierrez proponía el taller: Colaboración en espacios virtuales, dónde la idea era el que los integrantes (performers, artistas visuales, plásticos, programadores, personas interesadas en serious games, etc… ) pudieran generar contenidos que permitan una interacción entre personas a través de la fachada digital de Medialab Prado.

Yo, hace mucho rato venía buscando excusas para colaborar con él y hacer algo para la fachada, así que no lo dudé y me inscribí al taller.

Fueron tres días muy interesantes, Carles nos inspiró con experiencias pasadas (propias y de otros lugares), nos explicó las oportunidades y limitaciones de trabajar con la fachada, nos hizo un curso flash de Processing y junto con los otros participantes del taller nos ayudó a conceptualizar tres ideas - al final el tiempo sólo nos dió para implementar una - para hacer en la fachada.

Fué un ejercicio, si bien corto, muy divertido y lo más importante todos pudimos colaborar desde nuestras experiencias y al final tener algo para mostrar.

No sé que días esté disponible, pero si algun día pasan por la Plaza de las Letras, frente a Media Lab prado y ven algo como ésto:

Descubre tu barrio

Es hora de jugar a descubrir lo que se esconde en los rincones del Barrio de las Letras ;-)

 

Gaia Project

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors. —description from the publisher
 

Biblios

info from the designer's website THE GAME CONCEPT You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest. OUTLINE OF GAME PLAY The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or less Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins. GAME CHARACTERISTICS The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging. Components: 87 Total Cards 1 Scriptorium 5 Six-Sided Dice (5 different colors) 1 Rule Book Card Size: Standard Card Game (Magic the Gathering and similar CCG's)